Will you
buy it?
The question that comes before building. willyoubuyit collects signups for your game and shows you as a curve when interest picks up — GDPR compliant, without you having to think about it.
Four steps, then it runs
You get an instance on your own subdomain. No server, no setup, no credentials to look after.
You build the page from blocks in the panel — hero, features, screenshots, price. In every language you offer.
People enter their address and confirm it by mail. The record of that consent is written down in an auditable way.
The signups become a daily curve. It has no link to a person and still answers the question you came for.
Four things, done properly
Newsletter with double opt-in
Confirmation by mail, a record of consent, one click unsubscribe. With no way to switch it off — a legal duty is not a setting.
Demand as a curve
Signups per day, with no link to a person. The wishlist stand-in until there is a Steam page.
Devlog from your GitHub
Entries come out of what you write anyway — and go out as posts on the channels you connected.
Pages from blocks
Hero, features, timeline, screenshots, price. Order them, fill them, publish — one language at a time.
The part nobody else wants to do
Addresses encrypted
Stored encrypted, searched through a blind index. No address is ever written in clear text into a queue or a log.
Processed in Germany
Servers in Germany, mail through an EU provider. No transfer to a third country that you would have to account for.
A contract, not a claim
The processing agreement, the Art. 30 record and the technical measures come with the plan, not as an extra.
Export in every plan
Your list is yours — as a file at any time, also after you cancel, with 30 days of grace.
One euro a month, per game
Demo
Expires after 30 days without a signup
- Visible only to you — everyone else gets a 404
- Signups are sample data
- Mail is intercepted and only displayed
- The full panel to try out
Starter
12 € a year per game, billed yearly
- Public page under willyoubuyit.de
- Real signups, real sending
- 1,000 confirmed subscribers
- Sending through your own provider account
- Support: documentation
A draft, not a promise. The demo is free but sends no mail — it is there to look at, not to measure with. Sending goes through your own provider account in every plan; we do not run a sending account for you.
Or you do it yourself
Web hosting plus DIY
list price of the smallest package, without a domain
- Server, PHP and a database: you have them
- Double opt-in, proof of consent, unsubscribe: you build them
- Reading bounces and keeping a suppression list: you build them
- Deleting unconfirmed signups in time: your calendar
- Processing agreements with host and mail provider: you sign them
- Updates and backups: your weekend
willyoubuyit Starter
12 € a year per game, billed yearly
- The instance runs, nothing to install
- Double opt-in and consent log out of the box
- One click unsubscribe, suppression list included
- Unconfirmed signups expire after 14 days
- Processing agreement, record and measures come with the plan
- Updates come along
Hosting is not the expensive part — it is cheaper than it looks. The rest is: double opt-in done properly, records that hold up in front of an authority, bounces nobody reads, and deadlines nobody remembers. That is why most self-built lists end up in a spreadsheet. Comparison price: Hetzner web hosting, August 2026, without a domain.
Registration does not live in this application
An instance is created by the control plane, not by the package (ADR-0012, ADR-0028): a registration form on a game instance would be a way to take it over. The control plane does not exist in the development environment yet — the two example instances run on ports 8090 and 8091 and were set up through their own installer.