Will you
buy it?
The question that comes before building. willyoubuyit collects signups for your game and shows you as a curve when interest picks up — GDPR compliant, without you having to think about it. And once it is out: a devlog that answers by version, and bug reports straight from the game.
Four steps, then it runs
You get an instance on your own subdomain. No server, no setup, no credentials to look after.
You build the page from blocks in the panel — hero, features, screenshots, price. In every language you offer.
People enter their address and confirm it by mail. The record of that consent is written down in an auditable way.
The signups become a daily curve. It has no link to a person and still answers the question you came for.
Four things, done properly
Newsletter with double opt-in
Confirmation by mail, a record of consent, one click unsubscribe. With no way to switch it off — a legal duty is not a setting.
Demand as a curve
Signups per day, with no link to a person. The wishlist stand-in until there is a Steam page.
Copy for your Steam page
What is on your page comes out as BBCode, in every language the store knows. Write once, publish twice.
Pages from blocks
Hero, features, timeline, screenshots, price. Order them, fill them, publish — one language at a time.
Once the game is out
A devlog with versions
Entries in Markdown, written by hand or taken from your GitHub releases. Players and your game ask with ?since=1.2.0 what is new since their build. As soon as the first entry is out, the header links to it by itself, and it turns into a newsletter if you want.
Bug reports from the game
Your game reports its crashes itself, with a screenshot and the save game. The same bug from 500 players is one entry with 500 occurrences, the most frequent on top. You mark it reproduced and fixed, and players can follow along on a public list if you want. Add-on, 24 € a year.
What a devlog looks like
The devlog of willyoubuyit runs on willyoubuyit itself: entries with a version number, in German and English, linked from the header. Release 0.2.0 is already in it.
To the devlogWhat a bug list looks like
Code Tycoon reports its bugs to its instance by itself. The public list shows what is known, how often it happened and what is already fixed. Player notes and addresses never appear there.
To the Code Tycoon bug listThe part nobody else wants to do
Addresses encrypted
Stored encrypted, searched through a blind index. No address is ever written in clear text into a queue or a log.
Processed in Germany
Servers in Germany, mail through an EU provider. No transfer to a third country that you would have to account for.
Data subject rights, no detour
Access, export and deletion are in the panel — no ticket, no waiting. The consent itself is only ever appended, never overwritten.
Export in every plan
Your list is yours — as a file at any time, also after you cancel, with 30 days of grace.
One euro a month, per game
Demo
Expires after 30 days without a signup
- Visible only to you — everyone else gets a 404
- Signups are sample data
- Mail is intercepted and only displayed
- The full panel to try out
Starter
12 € a year per game, billed yearly
- Public page under willyoubuyit.de
- Real signups, real sending
- Devlog, also from GitHub releases
- 1,000 confirmed subscribers
- Sending through your own provider account
- Support: documentation
A draft, not a promise. The demo is free but sends no mail — it is there to look at, not to measure with. Sending goes through your own provider account in every plan, not through one of ours. And up front: we do not bring you readers. This is the page you send your people to, and the tool that counts how many stay — no directory, no borrowed reach.
Or you do it yourself
Web hosting plus DIY
list price of the smallest package, without a domain
- Server, PHP and a database: you have them
- Double opt-in, proof of consent, unsubscribe: you build them
- Reading bounces and keeping a suppression list: you build them
- Deleting unconfirmed signups in time: your calendar
- Processing agreements with host and mail provider: you sign them
- Updates and backups: your weekend
willyoubuyit Starter
12 € a year per game, billed yearly
- The instance runs, nothing to install
- Double opt-in and consent log out of the box
- One click unsubscribe, suppression list included
- Unconfirmed signups expire after 14 days
- Data subject rights and export in the panel
- Updates come along
Hosting is not the expensive part — it is cheaper than it looks. The rest is: double opt-in done properly, records that hold up in front of an authority, bounces nobody reads, and deadlines nobody remembers. That is why most self-built lists end up in a spreadsheet. Comparison price: Hetzner web hosting, August 2026, without a domain.
Set up your game
Create an account, pick an address, done — the instance is ready in minutes, with its own database and its own keys. Free as a demo and visible only to you; when it becomes a public page is your call.
Create an account